-
Featured Multiplayer (Forza Motorsport)
Role(s): Systems Design, Seasonal Content Design, UI/UX Design, Tools Design
Featured Multiplayer is Forza Motorsport’s competitive multiplayer mode, incorporating all of the key elements of a real life race weekend (Practice, Qualifying, Race) into a scheduled event system.
-
Challenge Hub (Forza Motorsport)
Role(s): Systems Design, Seasonal Content Design, Tools Design
Challenge Hub is a system where players can view, track progress, and complete a variety of rotating challenges in order to unlock a variety of rewards, including cars, driver suits, liveries, and more.
-
Welcome Center (Forza Motorsport)
Role(s): Systems Design, Seasonal Content Design, UI/UX Design, Tools Design
Welcome Center is the front page of Forza Motorsport. This dynamic menu keeps players informed of seasonal content happening each week and helps players get into events effortlessly through deep-linking functionality.
-
Rivals (Forza Motorsport)
Role(s): Seasonal Content Design, Tools Design
Rivals are solo time trial events, where players compete asynchronously in order to earn the top spot on a leaderboard. Additional categories of Rivals events, such as Drift, Spec Division, and Open Division Rivals provide additional gameplay variety.
-
Meetups (Forza Motorsport)
Role(s): Systems Design, Seasonal Content Design
Meetups is a multiplayer feature that allows players to join an open lobby on-track with a number of other players. Players are able to utilize any car and can vote to change tracks at any time. Track Day Meetups and Drift Meetups provide additional gameplay variety.
-
Career (Forza Motorsport)
Role(s): Seasonal Content Design
Forza Motorsport’s single-player Career mode is manifested in the form of Tours, each of which contains a number of distinct racing series, unified by an overarching theme. Each Series is then populated with a number of individual race events.