Career

Overview

Contributions: Seasonal Content Design, Tools

Forza Motorsport’s Career mode manifested in the form of Tours, each of which contained of a number of distinct racing series, unified by an overarching theme. Each Series was populated with a number of individual race events.

Tours typically consisted of ~20 total race events. By completing all events within a Tour, Players would receive a special reward car, that could not be acquired anywhere else in the game.

Design Goals

  • An Ever-evolving Career Mode - Build an ever-growing and ever-evolving single-player Career, with a new Tour added each month

  • Featuring the latest Cars and Tracks - Highlight newly added content, including new cars and new tracks added in with each update, ideally all tied to an authentic and unified theme in the motorsport world

  • Engagement driven through Rewards - Drive player engagement through the use of limited time reward cars, encouraging players to jump in each month, without leaning too far into FOMO mechanics

Seasonal Content Authoring

As a Live Game Designer, one of my main focuses was shipping a new high-quality ‘Featured Tour’ each and every month. These Tours were only available for a limited time (duration of ~6 weeks) and were built to drive month-over-month player engagement.

Tooling Optimization / Automation

Similar to events in Featured Multiplayer, along with a dedicated engineer, we were able to build automation tools that helped randomize event configuration settings (lap count, time of day, and weather) and automate event scheduling to help ensure scalability, and also to ensure event variety

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