Challenge Hub
Overview
Role(s): Systems Design, Seasonal Content Design, Tools Design
The Challenge Hub in Forza Motorsport is where players can complete a variety of rotating challenges in order to unlock cars, driver suits, liveries, and more. This feature was a great way to funnel players into what we thought might be some of our most engaging and enticing content, while also rewarding them for their play time by building challenges that aligned with the theme of our monthly content.
Design Goals
Reward Players for their Time - Reward players for engaging with the game (regardless of game mode or preferred play-style)
No Forced Behaviors - Keep Challenge designs general enough so that players don’t feel ‘forced’ into playing in a certain mode
Not all Rewards are Equal - Cars are the most prized reward type in the game and also the most expensive in terms of development costs, so earning a car should take a certain amount of time
UI/UX Design
I worked directly with our UI team to implement and iterate on the UI for the scene, ensuring legibility and flexibility in its implementation.
Seasonal Content Authoring
Additionally, as a Live Designer, I designed, implemented, and tested each challenge that shipped as part of each monthly update. Typically, we shipped ~30 challenges per update. These challenges had to be designed around the underlying reward’s inherent value. (i.e certain car rewards might equate to an hour of play-time to earn, whereas something like a driver suit or Credits could be rewarded for completing a challenge in 5-15 minutes).
Expanded Tooling Features
I worked in tandem w/ our engineers to implement new stats, which is how we created new types of challenges and tracked player progress for a specific type of action. Once our engineers implemented a new stat, it was up to myself and any other designer to utilize that base stat to create interesting and fun challenges